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This is a UE5-based sound exploration system. The main idea is turning microphone volume into visual light: the louder you make a sound, the more of the dark environment you can see through "scans." The system includes recorders as sound beacons, throwable objects for remote scanning, and sound-sensitive enemies that hunt you based on noise. It’s a design focused on the balance between needing sound to see and staying quiet to survive.

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The Office (Environment Design)

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LexiDesk(Mouse Game)